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  • 2025-03-08

  • I am alive, and have opted to try and reduce pulseaudio latency when i stand up
    my stream via a script:
    - https://git.ultrono.com/user472393/userland-stream/-/blob/master/bin/pulse-latency

    I'm probably not able to emit a high quality quake stream given my hardware.
    When I capture output on a separate PC, the progressive signal shreds the
    screen into strips; ripping and tearing the image. I can't effect the necessary
    configuration with nvidia to prevent this.

    When i record on the gaming pc itself, i'm liable to repeatedly time out from
    the server. I'm not sure what's up with that. At a glance my system looks
    performant. It's a game from the last millenium. what's up with that not running
    alongside obs?

    ~~~
    inxi -GSaz
    System:
    Kernel: 6.1.0-31-amd64 arch: x86_64 bits: 64 compiler: gcc v: 12.2.0
    parameters: BOOT_IMAGE=/boot/vmlinuz-6.1.0-31-amd64
    Desktop: i3 v: 4.22 info: i3bar vt: 7 dm: SLiM v: 1.4.0 Distro: Devuan
    GNU/Linux 5 (daedalus)
    Graphics:
    Device-1: Intel HD Graphics 630 vendor: Gigabyte driver: i915 v: kernel
    arch: Gen-9.5 process: Intel 14nm built: 2016-20 ports: active: none
    empty: DP-1, HDMI-A-1, HDMI-A-2, HDMI-A-3 bus-ID: 00:02.0
    chip-ID: 8086:5912 class-ID: 0380
    Device-2: NVIDIA GM107 [GeForce GTX 750 Ti] vendor: Gigabyte
    driver: nvidia v: 535.216.01 non-free: 530.xx+
    status: current (as of 2023-03) arch: Maxwell code: GMxxx
    process: TSMC 28nm built: 2014-19 pcie: gen: 1 speed: 2.5 GT/s lanes: 16
    link-max: gen: 3 speed: 8 GT/s bus-ID: 01:00.0 chip-ID: 10de:1380
    class-ID: 0300
    Device-3: Nanjing Magewell vendor: SafeNet driver: Pro Capture v: N/A
    alternate: ProCapture pcie: gen: 2 speed: 5 GT/s lanes: 1 bus-ID: 06:00.0
    chip-ID: 1cd7:0004 class-ID: 0400
    Device-4: Logitech HD Pro Webcam C920 type: USB
    driver: snd-usb-audio,uvcvideo bus-ID: 1-1:2 chip-ID: 046d:082d
    class-ID: 0102 serial: <filter>
    Display: x11 server: X.Org v: 1.21.1.7 driver: X: loaded: nvidia
    gpu: i915,nvidia,Pro Capture display-ID: :0.0 screens: 1
    Screen-1: 0 s-res: 1600x1200 s-dpi: 203 s-size: 200x150mm (7.87x5.91")
    s-diag: 250mm (9.84")
    Monitor-1: DVI-I-0 pos: primary
    res: 640x480 hz: 150 dpi: 46
    size: 350x260mm (13.78x10.24")
    diag: 436mm (17.17") modes: N/A
    Monitor-1: DVI-I-0 pos: primary res: 1600x1200 hz: 75 dpi: 115
    size: 352x264mm (13.86x10.39") diag: 440mm (17.32") modes: N/A
    Monitor-2: HDMI-1 size-res: N/A modes: N/A
    API: OpenGL v: 4.6.0 NVIDIA 535.216.01 renderer: NVIDIA GeForce GTX 750
    Ti/PCIe/SSE2 direct-render: Yes
    ~~~




  • 2025-02-23

  • usb soundcard and pulseaudio are not naively great for gaming
    here are some notes on how to improve things

    we are starting with a latency of around 36ms
    ~~~
    $ pactl list sinks | grep -i latency
    Latency: 36460 usec, configured 24988 usec
    Flags: HARDWARE DECIBEL_VOLUME LATENCY SET_FORMATS
    ~~~

    and here is the module in question
    ~~~
    $ pactl list modules
    ...
    Module #52
    Name: module-alsa-card
    Argument: device_id="4" name="usb-E-MU_Systems__Inc._E-MU_0404___USB_E-MU-AE-3F04-07D70A01-01D2B-STATION_02-00" card_name="alsa_card.usb-E-MU_Systems__Inc._E-MU_0404___USB_E-MU-AE-3F04-07D70A01-01D2B-STATION_02-00" namereg_fail=false tsched=yes fixed_latency_range=no ignore_dB=no deferred_volume=yes use_ucm=yes avoid_resampling=no card_properties="module-udev-detect.discovered=1"
    Usage counter: 6
    Properties:
    module.author = "Lennart Poettering"
    module.description = "ALSA Card"
    module.version = "16.1"
    ~~~

    these commands have been taken from juho's blogpost
    https://juho.tykkala.fi/Pulseaudio-and-latency#positive-effect-on-latency

    lets keep following the steps outlined there and run some more commands
    ~~~
    $ pactl unload-module 52
    $ pactl load-module module-alsa-card \
    device_id="4" \
    name="usb-E-MU_Systems__Inc._E-MU_0404___USB_E-MU-AE-3F04-07D70A01-01D2B-STATION_02-00" \
    card_name="alsa_card.usb-E-MU_Systems__Inc._E-MU_0404___USB_E-MU-AE-3F04-07D70A01-01D2B-STATION_02-00" \
    namereg_fail=false \
    tsched=no \
    fixed_latency_range=yes \
    ignore_dB=no \
    deferred_volume=yes \
    use_ucm=yes \
    avoid_resampling=yes \
    card_properties="module-udev-detect.discovered=1" \
    fragments=1 \
    fragment_size=15
    ~~~

    and we end up with a latency of about 2ms. nice!
    ~~~
    $ pactl list sinks | grep Latency
    Latency: 2267 usec, configured 1043 usec
    ~~~

    now how can this be made to persist? how about for a different pulse setup? we'll have to see




  • 2025-02-02

  • i played about 10 tgm games, and in that time 2 sections were okay
    where okay means not too unskillful

    there were some surprising failure in ta death
    why or how i would be surprised about something that happens all the time i do
    not know

    i played a game of broodwar where i was defeated for want of vision of the
    terran natural

    all of the games were really too much opponent not enough user




  • 2025-01-27

  • i was lucky to be able to get a couple of games in after work this day.
    at my present skill it is sufficiently difficult to control workers in the
    opening minutes such that i am unable to reliably implement plans of any detail.
    this is on display in the first game of the night, where it's just too hard to get an overlord at 9 supply.
    i was glad to not have thrown my army away, but stopped expanding after 20 minutes.

    the second game of the night i probed with lurkers and that was sufficient
    agression to win sufficed to win. however, i have lost several games recently by
    probing in exactly that same way and losing my only defense. i have some notion
    of rebuilding defense at that point, but only dimly. it's a common failure in my
    play that i have absolutely no defense, and i want to avoid that.

    thanks to those players for those games!